
Cognitive decline poses a significant risk to the elderly, affecting their quality of life and well-being. The ‘LightSword’ VR exergame emerges as a creative solution to this problem, designed specifically for older adults to train cognitive inhibition. The eight-month-long user study with participants aged 60 and above demonstrates notable enhancements in cognitive inhibition, with the observed improvements persisting for six months post-training.
The paper on LightSword’s cognitive training capabilities illustrates the game’s potential as a meaningful addition to cognitive health interventions for the aging population. It showcases the power of custom-designed VR experiences in offering sustainable and enjoyable cognitive enhancement, thereby contributing to the mental fitness and autonomy of the elderly.